![]() This proves vital in an interactive VR experience such as this. Using some clever tricks to keep the UI to a bare minimum, gamers can quickly navigate through levels, interact with objects, and access menus without having to worry about getting lost every few seconds. While there are no real puzzles to speak of, the experience is still very much enjoyable thanks to some rather simple but satisfying gameplay mechanics. Every line of dialogue is delivered with perfect timing and impeccable delivery, while the whole game oozes charm and personality. The Last Worker's cartoonish presentation – similar to that of Borderlands – has been meticulously crafted by Mick McMahon, of Judge Dredd fame. Each character is given equal attention, which makes for a compelling experience as we piece together clues and try to unravel the game's mysteries from within. Throughout the game, players will be exposed to several subplots that are occasionally interwoven with the main narrative. Whether riding an elevator that feels like a roller coaster or dealing with some of the most monotonous menial tasks ever conceived, each setting serves as an apt metaphor for its central themes. In the same vein as Valve's Portal, the game takes its source material and injects it with a dose of sardonic humor. The wild world of The Last Worker is filled to the brim with clever satire and witty dialogue. ![]() Still, is this plot-heavy VR experience the right one for you, or would you be better off working your 9 to 5? Let's find out! Satire Supreme While narrative experiences such as this one are rarely renowned for their engaging gameplay, The Last Worker manages to keep things fresh by including unique mechanics that aren't found anywhere else. ![]() In a world where everything runs at tip-top efficiency, who's to say what's going through the minds of the disgruntled and oft-forgotten workers? ![]() ![]() The Last Worker is a first-person narrative experience about the woes of our increasingly automated workforce. ![]()
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